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- property pSprite, spriteNum
- global gVictor
-
- on beginSprite me
- pSprite = sprite(spriteNum)
- if (the timeOutList).count > 0 then
- (the timeOutList).deleteAll()
- end if
- if gVictor = #player then
- puppetSound(5, "win")
- pSprite.member.text = "You Win!!!"
- else
- puppetSound(5, "lose")
- pSprite.member.text = "give it another try!"
- end if
- end
-